Wittenberg University Role-Playing Guild's Third Annual Convention. It was held on March 18th, 2006 in the Shouvlin Center. It had a total of 50 attendees, that included GMs and Players. Below you can find some pictures from the convention, as well as the schedule of events.
Memories of WittCon III
The WittCon Banner | |
The Costume Contest Winners! | |
Emily in costume as Adam | |
Anna and Jess | |
Jess and Anna | |
Eric and Nick Role-Playing as Tough Guys | |
The Con staff |
Wittenberg Role-Playing Guild
WittCon III
Larry Wick
Creator of WEGS, the Wickedly Errant Game System
will be the featured guest speaker
- The date for the convention is Saturday March 18th, 2006 in the Shouvlin Center on Wittenberg University Campus
- Directions to Campus The map of campus, Shouvlin is on the center-right of the map
- Registration starts at 10am and costs $5. This will include registration fees and Dinner (sorry, lunch not included).
- The Convention will start at Noon, with some opening comments and a guest speaker
- If you have any questions or concerns please e-mail us at RPGuild-Con (at) Wittenberg.edu
- Be aware that pictures will be taken at the convention and may be posted online, and used in University publications
Update
We now have a vendor at the Convention. BowenDragon1 of Kentwood, Mi is stopping by the Convention to sell books, dice, games and other assorted gaming goodies.
- Costume Contest:
- There will be a costume contest through-out the convention, with awards being handed out at Dinner
- When you register please let us know you wish to participate in the contest
- The winners will be determined by ballot by those attending the convention
- Due to University rules and regulations no weapons are allowed!
If you haven't seen the press we are getting, you can see an article about WittCon III in the March 16th, 2006 issue of the Springfield News-Sun. Front page of the preview section. Also there is a press release from the University http://www4.wittenberg.edu/news/2006/03_16a.html.
The open sessions may fill, up until the day of the con, and even during the day. So if you are interested in a game please let us know, and we can see about puttnig one together. If need be we can put one together the day of the con even.
Be aware that the times and games listed below are not written in stone. The locations and times of some of the games may shift before the Con, and even during the Con. Do not fret we do not plan to remove any games from the list, they just may be shifted around.
Building | Shouvlin Center | ||||||
Room | 105 | 201 | 203 | 205 | 207 | Atriums (room for lots of games) | |
10am to Noon | Outside 105 Shouvlin | ||||||
Noon to 1pm | Shouvlin 201 Larry Wick, Creator of WEGS and WEGS COPPERThis forum will launch the convention. More Information about our speaker
| ||||||
1:00 pm to 4:00pm | Cos Arena | GM: | WEGS Intro + | The Original Tomb of Horrors | Ninja Nutiness | Game: | |
4:30pm to 7:30pm | Amtgard Demo | Star Wars | WEGS Intro + | Game: Pending | Sheep in Wolves Clothing | Game: | |
7:30pm to 8:30pm | Shouvling 201 "Everything You Ever Wanted to Know About Gaming but Thought You'd Be a Geek if You Asked."A presentation by Sean Patrick Fannon | ||||||
8:30 pm to Midnight | Murder Mystery | Gantz | WEGS Intro + | Fight for Your LIFE! | Rat Catchers | Are you a WereWolf? |
Shouvlin 201
Larry Wick,
Creator of WEGS and WEGS COPPER
This forum will launch the convention.
Larry Wick will discuss role-playing game design and development, as well as the peculiarities of this odd and misunderstood recreational hobby.
"Everything You Ever Wanted to Know About Gaming but Thought You'd Be a Geek if You Asked."
A presentation by Sean Patrick Fannon
An interactive experience, with open questions.
More Information about the sessions:
- GMs interested in running a game:
- Please e-mail the following information to rpguild-con (at) wittenberg.edu
- 1. Your first name and last initial
- 2. The Game System you are running
- 3. A title for the game
- 4. How many players you are willing to have in your game
- 5. A short sentence or two outling the game
- 6. What session you would prefer to run a game
- If you plan on GMing a game be sure to have pre-generated characters on hand for the players, so you don't take up all that time generating the characters during your session. If there are special requirements for your game please let me know as well, and we'll post that along with the game summary.
- Be Aware that we can have more games than there are sessions, since we have tables in the atrium for games as well as the ability to setup tables in 105. So don't fret too much if you do see that the session you wanted is already taken.
- Cos Arena
- GM: Sarah H. +1
- System: Live Action
- Slots: Up to 4-5 at a time
- Session: Shouvlin Center 105 1:00pm to 4:00pm
- Takes up along the lines of Final Fantasy Gaming. It will be three vs three, Two being the GMs. It's a short mock battle, where a person can attack, summon, or run. Attacking would mean NO PHYSICAL contact but pretend to hit of some sort and weapons approved by GM and Con rules. Summoning would be approved by Gm, which another person could jump in and do a special attack, running would be lose/retreat with the audience at a safe distance.
- The COS Arena Rules (MUST READ AND PRINT OUT)
- GM:
- Slots:
- Session: Shouvlin 201, 1pm to 4pm
- WEGS Intro + Hobgoblin Lunchbox, Chapter 1
- GM: Larry Wick
- System: WEGS Copper
- Slots: 7 is optimal
- Session: Shouvlin 203, 1pm to 4pm
- First half hour is a quick character creation, then straight to Chapter 1 of Hobgoblin Lunchbox. Scenario Info: City-state enforced border patrols - nothing like 'em. A rag-tag assortment of Dwarves, Elves, Goblins, Gnobbits and Humnz are sent three days out into the Badlands to deliver supplies to a stockade outpost - and to 'noiter the position of the enemies of state if possible… Ill-equipped but committed to returning home and collecting the thirty pieces of copper for your service, you and your companions make your way deeper and deeper into the savage lands of the great Hobgoblin Horde. Yes, thirty pieces of copper…
- WEGS is designed for intro and advanced players. All experience levels welcome! Don't be afraid - jump into the fray!
- The Original Tomb of Horrors (3.5 Edition)
- GM: Andy K.
- System: Dungeons and Dragons 3.5
- Slots: Unlimited
- Session: Shouvlin 205, 1pm to 4pm
- The Primogen of the WRPG returns in classic fashion to run a timeless D&D favorite-- the intensely lethal Tomb of Horrors. 9th level characters beware; the lich Acerak awaits you...
- Ninja Nutiness
- GM: Eric E.
- System: Dungeons and Dragons Oriental Adventures
- Slots: 6+
- Session: Shouvlin 207, 1pm to 4pm
- Your class of ninjas has received word of a near suicidal mission to assassinate a powerful lord. The lord of the clan has decided to send in a group of misfits hoping that their tactics might just pull it off. Starting level is 10, and characters will be provided for those that are new or don't know much about D&D
- Amtgard Demonstration Combat
- GM: Bryce H, A.k.a Astro
- System: Live Action
- Slots: As many as are intrested
- Session: Shouvlin Center 105 4:30pm to 7:30pm
- Like to roleplay? Like to get out be active? Like to create a fantasy atmosphere? Like to hit your friends with foam padded swords and "fire balls"? Then Amtgard just might be for you! Put down the dice and pick up an adventure that never ends. Live the dream!
- For more information check out the Midgard Online website
- The RULES (please read if you plan to attend)
- Star Wars
- GM: pending
- System: Star Wars d20
- Slots: 3-6
- Session: Shouvlin Center 201 4:30pm to 7:30pm
- By popular request we have a Star Wars adventure on the docket!
- WEGS Intro + Hobgoblin Lunchbox, Chapter 2
- GM: Larry Wick
- System: WEGS Copper
- Session: Shouvlin 203, 4:30pm to 7:30pm
- Slots: 7 is optimal
- First half hour is a quick character creation for folks who join us for Chapter 2. We have customized this scenario to play in two independent chapters. Each chapter stands on its own, so we have no problem plugging folks in mid-way for a quick WEGS fix! See Chapter 1 for scenario details. Don't be afraid to jump into the fray!
- Game: Pending
- GM:
- System:
- Session: Shouvling 205, 4:30pm to 7:30pm
- Slots:
- Sheep in Wolves clothing
- GM: Robert F.
- System: Hunter the Reckoning
- Session: Shouvlin 207, 4:30pm to 7:30pm
- Slots: 8
- "We all used to work for this guy, his tag on hunter.net was Nightshade. Then something grabbed him, and made him diffrent, but he still remebers us, and everything we ever told him. Now we have to get to him before he gets to us." Bring your 10 siders, and a mind for Terror, as we delve into the storytelling game of righteous fury.
- A Murder Mystery Tentative Title
- GM: James R.
- System: Live Action Role-Playing
- Slots: ?
- Session: Shouvlin Center 105 8:30pm to Midnight
- More information to come
- Gantz
- GM: Eric E.
- System: Shadowrun
- Slots: Lots
- Session: Shouvlin 201, 8:30pm to 11:30pm
- That last memory that the characters have is of their own death, but they aren't dead. They find themselves in a small room with a black ball at the center, and no idea what is about to transpire.
- WEGS Intro + Spittrakk's Tower
- GM: Larry Wick
- System: WEGS Copper
- Slots: 7 is optimal
- Session: Shouvlin 203, 8:30pm to 11:30pm
- First half hour is a quick character creation and intro. Scenario Info: The Goblin Chieftainess of Gummerstump needs the help of a rag-tag assortment of Dwarves, Elves, Gnobbits and Humnz to go where no Goblin is allowed - the ruins of the dread tower of Trollspittle Swamp. You see, one by one her family is being consumed by an accursed fiery death invoked on them by the treacherous Goblin mage Spitrakk. Though he and his tower were destroyed over ten years ago, the curse somehow lives on! The Chieftainess suspects that the answer lies somewhere in those ruins. Yes, you will be well-provided for and, yes, you will have her personal guard escort you all the way to the foot of the ruins - but from then on you are on your own. You ARE her only hope - just like the last group she sent out... This is the WEGS-WittCon grand finale where we go full throttle and try to shatter this system any way we can!
- Fight for Your LIFE! (character life that is)
- GM: Eric L. + 1
- System: Dungeons and Dragons
- Slots: ?
- Session: Shouvlin 203, 8:30pm to 11:30pm
- Its Character versus Character, what more do you want??
- Rat Catchers
- GM: Sean Patrick Fannon
- System: Savage Worlds (Revised)
- Slots: 3-10
- Session: Shouvlin 207, 8:30pm to 11:30pm
- This is it - the beginning of an epic storyline that will span the continent of Shaintar and beyond for many years to come. Inexperienced recruits of Greyson's Gray Rangers are called upon to investigate why the folks of Dougal's Folly (a place known for abnormally large rats) haven't been heard from in a while. What they discover will shake the very foundations of the SHAINTAR: IMMORTAL LEGENDS setting. For more information, visit www.shaintar.info
- Are you a WereWolf?
- GM: Eric J.
- Slots: ?
- Session: Shouvlin Atrium, 8:30pm to 11:30pm
- Well the question really is are you a Werewolf?
L.A.R.P.ing with "NERFed Weapons"
- These rules are to be adhered to in regards to nerfed weapons for LARPing
- They stay with in 105 Shouvlin and are not brandished outside that room or displayed outside that room
- They are not to be displayed or brandished outside the building either
- The windows in 105 Shouvlin will have to be shuttered closed
- There will only be one enterance into 105 Shouvlin, this will be the center enterance, the others will be marked as off-limits
(They will not be blocked for obvious fire code reasons, but they will be 'signed' as off limits) - Someone needs to be in charge of watching the weapons as they stay in 105 Shouvlin so that they are not taken outside of the room or walked off with
- The weapons follow the guidelines as specified in the following document: The RULES (please read if you plan to attend)